I played a superb twelve session campaign of Unknown Armies featuring ¥0, a Japanese successor conspiracy to Mak Attax from David Tormsen's upcoming Special Orders splatbook. I really enjoyed the game, and after the playtest game wrapped I felt comfortable enough with the game to run it myself, featuring my own fan organization: The Brethren of the Curb, food truck pirates with their own vision of the magickal revolution.
Unknown Armies 3E begins with "corkboarding", a world creation exercise where the group chooses an objective for the campaign, based on the premise set by the GM and whatever the players are interested in doing. Then the players and GM go around the table and take turns developing their characters and adding plot elements and connections to a relationship map, which then forms the basis of the action in future sessions.
We finished corkboarding in a single four hour session We had one new player (to UA, not to RPGs) and several experienced players. Everyone had spend the week running up to the game discussing their plans in the discord, and they all arrived with basic concepts for their characters, food truck, and objective, which definitely sped things up. Most of the players were also contributors to the Special Orders book, and had been marinating in the setting for several months, so they had a good feel for what the tone and setting of the game should be like.
THE TRUCK
The group pretty quickly zeroed in on the idea of a Kaifeng/Ashkenazi fusion truck. They came up with a rotating list of dumplings to serve:
- Hoshin Duck Bao
- Brisket Bao
- Spicy Chicken Bao
- Chive Bao
- Soup Bao
- Pastrami Bao with mustard sauce
- The Scorcher
THE CHARACTERS
In the players' own words:
- DBD aka Deebeedee aka David ben David aka Daoud bin Daoud. Born in an Israeli settlement in the West Bank to a secular Zionist family, DBD was so ostracized and bullied by his peers he ended up hanging out with the local Palestinians who beat him up much less because they liked having him as gangly Jewish mascot. Ended up abandoning his post during his IDF service and traveling the world to find himself until he ate a spicy burger in Goa that caused a religious experience in the bathroom and made him the world's first Capsaicinurge. Having run out of his grandparents’ money, he has joined the Brethren to build up experience so he can return to Israel, avoid a prison sentence for desertion, and create peace.
- Rachel — WASP redhead with a ponytail, grew up in the house of a Boston Brahmin clan that fell into disrepair, early 20s. Part Unspeakable Servant, lived in and around New England her whole life. Wants to acquire the resources to fix American society, permanently. Wears an eyepatch over the glass eye that resulted from making her first Unspeakable Servant.
- Reba - Hong Kong Kaifeng/American Ashkenazi, nonbinary, age 35. Culinary school dropout and former Mak. They grew up in Hong Kong, but are now unable to return there after the Whisper Wars ran them out of the underground and participating in the recent protests saw them labeled as an American provocateur by the PRC. Sincerely believes that magick is a source of beauty and wonder that is neither good nor evil on its own, and that it should be spread and brought into the light to make the world a more interesting and open place.
- Tal Safdie they/them - Lebanese American, crustpunk, merman hair with a bushy beard (well, for a teen), 19. Estranged from their parents. Disillusioned by the lack of direction and goals of their fellow crust punks, so glommed onto the first group of people that seemed motivated, ideological, and vaguely lefty. Trigger Event: A female crust punk detritomancer tried to feed Tal to the pile. This probably accelerated my leaving crust punk culture
After a short discussion, the players elected Reba the captain.
THE OBJECTIVE
The Brethren of the Curb are opposed to the tyranny of several other Mak Attax splinter conspiracies, chiefly the Court of the Burger Queen and the Colonel's Secret Coterie, both of whom have a history of forcibly annexing or destroying anyone who gets in their path. The players were interested in this type of inter-faction intrigue, but wanted a motivation that was positive and constructive in nature, rather than laser focused on destroying someone else.
After some deliberation, they found a mission statement that encapsulated what they were interested in:
MAKE SALEM, MASSACHUSETTS THE NEW TORTUGA
They further broke the objective down into several milestones - concrete goals they'll work towards over the course of the game.
- Make unspeakable servants to keep the peace (Intense)
- Figure out who burned down the KFC (Petty)
- Guarantee the local Mak's independence (Intense)
- Change local fast food ordinance (Intense)
- Build solidarity among local food trucks (Petty)
- Keep cataphracts out (Intense)
- Create a local occult pirate council (Petty)
THE CORKBOARD
Rather than give a blow by blow, I'll just describe the final result. Here's a screencap of the finished board (the software doesn't have an option for a high resolution export).










