Monday, May 17, 2021

Fallout: Yellowstone - Session One

Building on the success of my last two Fallout sandboxes, I recently ran my first session of Fallout: Yellowstone.


I had three players, one returning from a previous Fallout adventure.
  • Professor Delores, high powered scientist
  • Ethan Hollister, eagle eyed wasteland scout
  • Dani Masterson, villager from Colorado
They entered Yellowstone under the following pretenses:

Your prairie village in Montana has been struck by plague. A burrowing creature with a glowing belly bit a child, who fell ill a few days later. By the time the town doctor noticed the swelling in the kid’s lymph nodes, the disease had already spread among the populace. It’s easy to treat with antibiotics, but the town doesn’t have nearly enough. The caravan was due a week ago, and hasn’t shown up yet.

You were spared the ravages of the disease. You’ve been sent South into the seething cauldron of Yellowstone, to search for enough medicine to save your town. You were given a healthy supply of bits (the silver tokens used as money in Montana) and the last of the stimpaks (a rare trade good from down South, since Broc Flower and Xander Root don’t grow in the tundra).

As you travel South from Gardiner along the 89, the air smells like pollen, flowers and sulfur. The peaks and valleys are covered with snow, but everywhere else you see evidence of Spring. You heard this place was spared the worst ravages of the nuclear dust storms that swept the region after the war, but you'd never seen it for yourself.

There's a fort up ahead.