Monday, February 22, 2021

Fallout: Two Sun - Masterpost

This is a materpost for my Fallout: Two Sun mini campaign. It includes play reports of all the sessions, the rules I used, and the scenario document in case you're interested in using it yourself.

I'd been thinking about running this game for years, but kept putting it off because of the heavy content lift. I came back to my old design documents this year after the randomizer mod rejuvenated my interest in New Vegas.
 

First, the play reports. I tested the game over three session with a group of veteran Delta Green players.
 





That's it for now. Thanks for reading!

Fallout: Two Sun - Session 3

The third and final Fallout: Two Sun session! The version of the rules I used can be found here.

We had a trio of returning players this time:
  • Wilbur "Spider" Webb, Odd Job Man - Vault 24 Exile
  • Alex Bradshaw, Technician - Vault 24 Exile
  • Elizabeth "Scythe" Forscythe- Scavenger retained by Vault 25 for odd jobs
Last session, the Exiles retrieved a vital computer component from the Pima Air and Space Museum, bringing it back to Vault 25 - along with a super mutant programmer and his retinue of autocannon armed sentry bots. That brought the Legion onto the Vault's doorstep. Which meant the Overseer had another job for the Exiles: finding weapons of mass destruction to disperse the barbarians at the gate.

The Blue Hoods used their fully functional GECK to fabricate a badass vehicle for the Exiles to travel in. Fully tracked, lightweight, armored, CBRN sealed, and with a plasma rifle in the turret.

 
I think this one's by Malaysia Model Kits

The Exiles had two options: a CIDR base holding New Plague germs in Marana, to the Northwest, or an unfired Titan silo holding a nuclear warhead in Glass Valley to the South. They chose to go South for the missile. The plan was to hook up a remote operating device to the missile silo's control network, allowing the Blue Hoods to fire the missile by radio if the Legion refused to negotiate.

Because none of the Exiles knew how to drive, the Blue Hoods took the liberty of kidnapping a slave from the Legion who could help. Gasket used to be a Highway King, a raider tribe that terrorized Arizona with salvaged vehicles, until the Legion hemmed them in with landmines and roadblocks and wiped them out. She was happy to be behind the wheel of a vehicle again, and even happier to run over the people who had enslaved her.

With a suite of other useful equipment in hand, the Exiles mounted up, and Gasket took them down the bumpy trail, through Pima Wash and down into the alluvial plain of Two Sun.
 

Monday, February 15, 2021

Fallout: Two Sun - Session 2

Session two of Fallout: Two Sun was shorter than the first, but kept the plot moving at a brisk pace. Once again, we used these rules - a riff on the Delta Green system. This session I introduced a short list of perks for the players to choose one,

In attendance:
  • Dr Hernando Beckenbauer, Physician - Vault 24 Exile
  • Wilbur "Spider" Webb, Odd Job Man - Vault 24 Exile
  • Alex Bradshaw, Technician - Vault 24 Exile
  • Elizabeth "Scythe" Forscythe- Scavenger retained by Vault 25 for odd jobs
Last session, the Vault 24 exiles found a new home in Vault 25, a thriving hidden community of congenitally blind Vault Dwellers with superhuman senses. These "blue hoods" were happy to welcome the exiles into the fold, provided they pulled their weight. Vault 25 needed special computer hardware to access their GECK's advanced functions, which wouldn't interface with the assistive technology their vault came with.
 
The most likely place to find the necessary hardware was the flight computer of a B-52 bomber. The nearest place that had one was the Pima Air and Space Museum. The museum was a no-go zone thanks to some pre-war defense systems that annihilated anything which came in line of sight of the building. Witnesses from the tribal population (which the blue hoods kept as "servants" to do things that required eyesight) described it as a noise like a giant cloth ripping - indicating to the exiles that the defense systems had miniguns or some other fast firing weapons. They debated a number of approaches to the problem, including burrowing beneath the museum, welding armor to a vehicle, and using radio signals to hack the automated defenses. Ultimately they settled on observing the site from a safe distance to gauge the defenses, then heading South to the old Tucson speedway to see about salvaging parts to create an armored car and run the blockade.

Before the bombs fell, the Pima Air and Space Museum had its own aircraft graveyard.

The exiles removed the identifying marks from their Vault 25 security armor, shouldered their weapons, consulted their map and hit the road.

Monday, February 8, 2021

Fallout: Two Sun - Session 1

I ran a session of my custom Fallout RPG, based on the Delta Green system. You can find the rules I used here if you're interested.

The time was 2270, seven years before the first Battle of Hoover Dam. The place: Vault 24, just outside Tucson Arizona. The protagonists: four vault dwellers, about to be exiled into the wasteland.
  • Mabel Abernathy, Scientist (Crime: Mentat addiction, corruption of public morals)
  • Dr Hernando Beckenbauer, Physician (Crime: Drug dealing, banging the Overseer's wife)
  • Wilbur "Spider" Webb, Odd Job Man (Crime: shiftiness and general criminality)
  • Alex Bradshaw, Technician (Crime: misuse of vault resources, careless handling of explosives)
The Exiles waited in the vestibule while the Overseer fussed over some bureaucratic irregularity, giving them a chance to talk to old Dan Watanabe. Dan had been exiled three times, every time returning with something so valuable the Overseer had been forced to let him back inside. He was an experienced wasteland survivor, and it was obvious he didn't fit in at the vault anymore. But nobody wanted to try exiling him again, until he felt like leaving. Watanabe gave the exiles his map of the wasteland, showing the locations and factions he'd discovered on his travels. He warned them about the Legion, a powerful raider tribe that had taken over the city. He also mentioned an encrypted Vault Tec radio signal he'd picked up from the mountains North of the City. Then the Overseer showed up and kicked the players out of the vault.

They found themselves in a cave. Colossal Cave, Southeast of Tucson. Mabel stole some eggs from a few cave swallow nests, intent on isolating the cholin from the whites and eventually brewing her own mentats. Leaving the cave was easy - they just followed the tourist signs and railings to the visitor's center on the surface.

Concept Art, I looked for the artist but Google would only give me Pinterest results

They waited for their eyes to adjust to the light, then stumbled inside to see if there was anything to loot. Years of exiled vaulters (they were far from the only people to get kicked out) had picked the place clean, but they extracted a few interesting mechanisms from the empty soda machines. With their combined scientific knowledge, they easily decrypted the encrypted transmission: a repeating broadcast from Vault 25, somewhere in the mountains North of the city.

They set out into the wastes.