Unknown Armies 3e has a couple rules that are cool thematically but don't work in play. They're out of alignment with the players' obvious commonsense understanding of how the world works. You can teach the players the rules, and the players can bend their characters' actions to those rules, but the disconnect will always be unsatisfying. UA is about the collision of characters who treat insane and arbitrary magickal rules as physics with an otherwise realistic world and normal society. It's fine to put weird things in the game but the backdrop of the "normal world" needs to make sense.
These problems and fixes are based on six years of running and playing UA3 with both new and experienced players.












