Many years ago the Alexandrian guy noted in his OD&D retrospective that mapping sucks. More recently the Coins and Scrolls guy noted something similar about his OD&D game. And maybe a day after that the His Majesty The Worm guy said something identical on his discord about his OSE game. After running two campaigns of Esoteric Enterprises where I enforced
player mapping, then one where I didn't, I agreed with all three of
them.
Then a couple weeks ago, the Knight at the Opera guy posted his advice about what to do if you tried mapping and everyone hated it. I was excited to learn his fix and it turned out to be the exact thing that I had already tried, which made everyone miserable. "Balls and sticks" style mapping where you give the exits and directions out of the room, rather than the precise dimensions of every wall and corridor.
A while back I wrote Against Torches. If I'm against torches, which never really did anything to me, I'm definitely Against Mapping, which is a whole lot worse.

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