Sunday, January 10, 2021

The Manor of the Giant Arminius - Masterpost

The Giant Arminius is dying. Rebels have besieged his manor, fed up with the Giant’s endless raiding for food, slaves and plunder. His children and their human Soldiers mount a desperate defense. Now would be an excellent time for an adventurer to steal his treasure - before his favorite daughter Morwenna arrives to break the siege, and hear her father’s dying words. 
 
The Manor of the Giant Arminius is a system-neutral dungeon crawl for players of varying levels. It's an attempt to correct some stuff I wasn't happy with about a module called Castle Gargantua, while preserving both the atmosphere and the part where you get to climb on the giant furniture. It's got ghouls, wizards, grotesque magical experiments, peasant rebellions, cults of Dionysus, man eating hogs, man eating hog-men, gunfights, guerrilla warfare, giant undead babies, and a whole lot of treasure to steal.
 
The dungeon isn't intended for any particular level or party size. Low level parties can avoid the worst fights by hiding, running, or talking their way past the NPCs, grab a couple giant treasures and get the hell out. High level parties can tackle threats head on, then loot whole rooms full of giant size items at their leisure.

I playtested the game with my own system called Begone, FOE. I based a lot of the stat blocks on the Old School Essentials SRD, so the game should be compatible with all your other Basic-likes. OSE, Labyrinth Lord, Swords and Wizardry, etc. No promises though, since I haven't actually played those games.
 
Enough talk. Here are the links.

No comments:

Post a Comment