ANGUISHEDWIRES is a system-neutral dungeon crawl based on a run of How to Host a Dungeon, a solo game by Tony Dowler. It was an experiment, to see how much work it took to convert a map from that game into something playable in an RPG. The answer was “a lot!” It's a little primitive compared to the Manor of the Giant Arminius, which makes sense since I created it first. The maps are all hand drawn, and some of the plot elements and NPCs are less refined versions of stuff that shows up in the Manor.
Still, it's got ancient dwarven train stations, vampire bartenders, secret reactor complexes, radioactive labs, glass deserts and magma lakes, rat people, ant people, mushroom people, smugglers, fiends, and too many fucking ghouls.
I playtested the game with my own system called Begone, FOE. I based a lot of the stat blocks on the Old School Essentials SRD, so the game should be compatible with all your other Basic-likes. OSE, Labyrinth Lord, Swords and Wizardry, etc. No promises though, since I haven't actually played those games.
Enough talk. Here are the links.
- The Dungeon Itself. This folder holds the scenario text with the key entries, along with the maps.
- Session 1 Play Report
- Session 2 Play Report
- Music Post
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