The two armies procured by the agents of House Viracocha have a handful of unique talents that supporting characters can take in place of (or in addition to) traits from the trait list in the corebook.
Players may purchase these traits for their main characters using advancement points, receiving training from teachers in the corresponding military force.
WATCHERS
The Watchers are a mercenary company specialized in observation. If they have a chance to watch their target and assess their weakness, they can methodically dismantle them in battle. If caught off guard, they struggle in direct combat.
The typical Watcher trait is either Watcher or mercenary.
The new talents available to Watchers are:
- Amtal Rule: You are an adroit assessor of weakness. Any time you attempt to force a trait onto a target, you may reroll a single die.
- Limited Prediction: In conflict, as a free action, you may spend two momentum to learn what an NPC (or group of NPCs in cases such as warfare where multiple people are treated as a single asset or entity) will do next. The NPC(s) must attempt the predicted action when their turn comes up, unless changing circumstances render it physically impossible.
FREE SHOOTERS
The Free Shooters are former slaves from Gamont, granted their freedom by House Viracocha and enlisted by their parent House Runasimi as spies and assassins. Their lack of skill in personal combat is counterbalanced by their superb tradecraft and their unshakeable faith in the existence of another universe in which they will be reborn after their inevitable gory death.
Free Shooter traits are either the generic "freed slave" or a specific former job function like gladiator, prostitute, tour guide, chef, etc.
Les Francs-tireurs by Auguste Louis Lepère
New Talents available to Free Shooters are:
- Berserker: In conflict, you can add one additional die to your pool on a roll, in exchange for reducing the difficulty of attacking you by two until your next action. This bonus die does not increase the cost of dice purchased with momentum.
- Deep Cover: You can play any role, no matter how unpleasant. When disguised or undercover, and your cover is blown, you may choose to take a complication to maintain your cover. You cannot do this again until you remove the complication or change disguises.
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