I've cooled off on open table games over the last decade or so. Pacing is really important, maybe the most important part of running a game, and ensuring every game ends at a "good stopping place" where you can swap players/characters in and out is a pain. Playing with a consistent cohort who don't need everything explained to them repeatedly (not just rules explanations but repeated recaps of who they are, who the NPCs are, what's going on in the game world) is way better.
On the other hand, I thought about running a UA3 open table long before I got sick of running this style of game. Weekly open table games get better attendance at the RPG club than oneshots demoing new systems, which struggle to scrape together even a couple players.











