Thursday, July 13, 2023

Dungeon Crawling Double Feature Masterpost

By Zi

Welcome to the Dungeon Crawling Double Feature, a linked pair of adventures for Unknown Armies 3e.
 
In Part 1: A Dungeon Too Many, the players dig into a dungeon filled with traps, monsters and treasure, in search of the power that will let them topple The Monarchy.
 
In Part 2: No Country For Old Kings, the players get to use all the cool stuff they found in the dungeon to take on The Old King in his desert War Palace.
 
These dungeons are based on a discussion I had on 33.3 FM. The hosts wanted to see an Unknown Armies dungeon crawl set in an actual fantasy world, rather than the regular UA3 urban fantasy/occult setting or a historical setting. 
 
The fantasy world I chose is the same implied setting as the one I used in my previous Dungeon23 project: The Mountain of the Mad Marquis.
 

A Dungeon Too Many - Music Post

Piranesi

Music post for the Unknown Armies dungeon crawling double feature A Dungeon Too Many and No County For Old Kings.

Wednesday, July 12, 2023

Unknown Armies Play Report: A Dungeon Too Many, Playtest Three

You call it A Dungeon Too Many, yet this is the third one. Curious...
 
The Monarchy ruled the known world. The Old King ruled the Monarchy. His depredations grew unbearable, slave raids and secret police and torture gardens and the magickal experiments that would go on forever if nobody did anything. That's why the Three Adventurers came to the dungeon at Heart-Of-The-World, to claim the ancient power that would let them kill the old ghoul and create something better.
  • Dacian, Failed Monk and Adept of the Tower of Pain
  • Marrow Bone, Green Man and Avatar of the Knacker
  • Rope Trick, Former Registered Wizard, Current Avatar of The Enlightenment
As you'd expect, the story began with the Adventurers descending into Heart-Of-The-World. They didn't know how long they had before the veins and arteries of the underground place collapsed.
 
Phil Tippet's Mad God
 
The descent into the vestibule went as it always did. Marrow Bone used darkvision to peer into the chamber and spot Whalefall the Roach feeding on the dead adventurer. He grabbed her and snatched the magick misericorde Nocticola's Mercy from her hand before she could stab him. He got her to give up the Iron Flask of demon containment and the location of the hidden garbage chute below the big platform, then scuttled away down the pit when he released her.

Unknown Armies Play Report: You're Not Alexander, Playtest Two

The time: the fourth century BC. The place: the ruins of Troy, in the shadow of the Temple of Athena. The cast:
  • Jocasta, the last virgin sacrifice offered by the Locrians in a thousand year ritual to cleanse the sins of Ajax the Lesser at the end of the Trojan War. Survived the bloodrites and was allowed to live as a slave at the Temple of Athena. Champion boxer, serves as the town's police force.
  • Kancharmonetes, busker who makes a living re-enacting battles from the epics of old. Also by hooking on the side. Avatar of the Sacred Androgyne with the ability to physically change his sex, which helps sell both types of performance.
  • Pseudanor, bastard son of a drug dealing maenad and snake priestess. Incapable of casting his mother's snake based magick, but blessed with innate snake abilities. A teenage hellion who loves pranks and mischief. 
Pseudanor's mother, India, was out collecting snakes in the foothills of Mount Ida, and wouldn't be back for a couple days. It was up to the trio of hospitality workers to deal with what happened next.

It started with Kancharmonetes. It was the middle of the night and he was swapped to female, looking for customers at the Fawn's Heart - the only hotel in the ruined city. She was approached by a pair of Dorians interested in taking the roles of Achiles and Patroclus in her infamous Briseis act. They offered her a single gold Alexander for her trouble, which was an insane amount of money. Enough to allay her suspicions that something was up with the pair.
 
 
The pair of Dorians revealed what was up with them when they got upstairs to one of the tavern's private rooms. They pulled out iron-bound clubs and demanded that Kancharmon come with them, by order of the Hipparch of Hellespontine Phrygia. They didn't wait for her to respond. She took a blow to the head before she could get a word in edgewise.